At the mouth of the cave. Gish uses his athletic abilities to get up the cliff face. Dropping down a rope and securing it to a rock, the others follow him up. The player’s move in slowly, checking their surroundings. Lady Mondergreen, ungracefully decides to jump over the small stream running through the cavern. She lands with a crash and ruins any element of surprise the party’s thusfar successful sneaking attempt had granted them.
Two toads jump out from behind a small patch of mushrooms while 2 others step out from two separate cave mouths that lead further in.
3 stirges hover over a pool of water behind the players as the fight rages. They hang back for a bit before swooping in at the smell of blood. Two of them find one of the leaper’s and attach themselves to it and proceed to drink him dry. They fly back to their pool, bellies full of toad juice. The third tries to attach itself to RP118. It moves past the swatting the giant robot makes at it and successfully plunges it’s proboscis into what flesh the robot has. Nearly drinking the construct dry of what vital liquids he has, it causes him to faint. Only thanks to the help of cleric Glaimes is RP118 able to recover himself and rid the insect from his person.
The 4 toads now dead, RP seeks vengeance and unleashes a wall of flame at the striges over their water hole. This wall of flame didn’t kill them however. Gish and Lady Mondergreen had to jump into the pool and finish them off. Ending the combat.
The party heals up and recognises the mushrooms growing. A nature check reveals that they provide some benefits once consumed. They wash them off and stow them for later consumption. One, a bloodcap mushroom, grants greater fighting capabilities. While the other, a milkcap mushroom, provides greater life and vigour.
Moving deeper into the cavern, RP118 lights his staff to help the party better see. Gish successfully manages to sneak into the next chamber. This reveals absolutely no movement with the exception of a couple of black oozes that slink around a refuse pit. As the party moves deeper into the cavern they see a dragon’s skull but not the rest of the great beast. Leading them to believe that it has been moved here from somewhere else.
A tongue lashes out from one of the many holes in the skull and strikes at them. The party jumps back. The walls start moving as several figures, seemingly part of the surrounding walls, dislodge themselves and slowly move down to the ground. The party is surrounded!
Launching an assault the party focuses on the minions around them. They fall easily when hit as they have hardly the stomach for the fight. Gloorpk uses several of his abilities to varying effect. His superior cover grants him greater confidence as the fighter and monk both have to move in to strike at him. Often at times missing the creature.
After a mighty blow that renders Gloorpk bloodied he yells out to the party. It appears he speaks a gutteral, yet simplified, version of common. He promises to show the party where he has stashed his treasure if they agree to let him live. After some discussion on the topic, Gish (being lawfully good) persuades the company to let him live. Though, on the condition they take Groopk back to Tor’s Hold to face justice there. They do not let the creature in on this plan and tell him he will live. “I want your word!” it croaks, which the party gives. Groopk still does not trust the party and a semi stand off takes places as the creature cowers inside his skull.
“Well? Where is the treasure” asks Glaimes. While the creature Groopk, who was hoping for the party to let him leave before he told them, realises that this won’t happen. Successful bluff and diplomacy checks manage to convince the creature. His scheming brain looks for an escape for himself as he croaks: “Under skulls in chamber… Behind you.”
The oozes still meander round the refuse hole unaware of the potential meal. It appears that they are kept well fed and have no interest in attacking the party.
Groopk manoeuvres his way out of the skull cautiously. It backs towards the entrance slowly until the party spring their trap. Several successful skill checks (including athletics, strength and acrobatics) manage to subdue the creature long enough to tie it up. Though he doesn’t not go quietly.
Having managed to do what they came here to do, the party moves back towards the waterfall. RP118 hangs back, however, looking at the black oozes. Fecal matter, animal fat, and other refuse come animate. The robot doesn’t feel he could let something like that live and moves to attack it. Only by the party’s surprise by a returning Bullywug raiding party are the group spared an encounter with the filthy things.
A hulking toad creature approaches the cave with a crude looking spear in one hand. In the other, a short rope is grasped tightly that ends in a noose around the neck of a Halfling boy. His face is ghostly white and looks visibly fatigued. Two smaller bullywugs with javelins and a pair of giant frogs accompany them.
The raiding party sees Gloorpk being led to the cave entrance by Lady Mondergreen. Seeing the group before her, she moves the toad in front of her and holds the blade of her sword to it’s throat. The largest of the 5 Bullywugs calls out in it’s primordial language to Gloorpk who croaks what seem like a few words before Lady Mondergreen silences him.
“Tell them to drop their weapons, or you die.” She whispers into it’s ear hole.
At this, the chieftain croaks something down to the party. Who do not drop their weapons but rather, ready themselves for battle.
“What did you tell them? WHAT?!” She yells at it, pressing the sword edge up against it’s throat.
“You go free, if you let… me… go.” It says.
Successfully intimidating the creature, Lady Mondergreen says “No, deal is, they drop their weapons, we walk past. Everyone lives. You tell them this, or you find yourself on the end of my sword. Understand?”
It nods vigourously. The chieftain is obviously frightened. The raiding party look up to the party and their chief with what would pass for a worried expression in their race. The large creature, however, looks stoic in his stance. Ready for whatever is going to happen.
Gloorpk crocks down to his compatriots once again. They once again do not relinquish their weapons. Glaimes has stood by thus far and believes he understands these creatures somewhat in the short time he has spent here. He successfully uses this insight to gleam that, while the creature is visibly scared, his posture, tone of voice (well, croak really) and confidence suggest that he is planning to attack. He conveys this to Lady Mondergreen.
She simply says, “aw, crap.” And knocks the creature over the head, throwing him into the pool the striges once occupied. Drawing her great axe, she moves further back into the cave.
At seeing this display, the raiding party readies themselves. Uggloor drops the rope and readies his spear. The Halfling boy backs up and runs off as soon as he is able. With great speed, the 5 creatures move up the cliff with ease. But as soon as they reach the top, battle erupts. Glaimes strikes at Uggloor and hits while Lady Mondergreen bull rushes the creature and successfully pushes him off the cliff side. It lands next to the river bed with a thud, taking serious damage.
Glaimes steps up and reaches his hand back behind his head. As if reaching for a weapon. A ray of golden light materialises in his hand that he hurls down at Uggloor. It hits and sears the creature with a golden radiance. The sparks linger around the target that helps guide an arcane attack from RP118, landing a devastating blow.
Focusing on the creatures that remain atop the wall, Gish unleashes a devastating attack, moving around each creature. Landing blows on and drawing blood from them all. They cough and splutter, but still stand, jumping back into the fray.
Regaining it’s wits, the creature Uggloor stands and hurls his spear at the first enemy he spies atop the cliff. In his rage however, it flies wild and misses completely.
Unleashing her inner demon, the Lady Mondergreen transforms, becoming a vision a hate. Darkness radiates from her flesh as she takes a running leap from the top of the cliff. She lands atop Uggloor, who falls back to the ground. The force of the impact is so great that it drives him into the soft mud by the riverside with a sickening crunch. His injuries are so great that he succumbs to his wounds and dies.
Gish is fighting a battle on two fronts and decides to shift himself free. Though, not before unleashing an attack so powerful it sends one of his opponents staggering back off of the cliff side. The creature lands awkwardly on it’s head with an audible snap and lays lifeless. Shifting free of combat gives RP118 a chance to step in closer.
The constructs hands glow orange with heat as a fiery burst of flames erupts from the palms of his hands. This catches all foes remaining on the ledge within the blast. Two of which seemingly burn from the inside out and fall limp. The third throws itself into the water to extinguish the flame but is visibly weakened by the attack.
Gish attempts to persuade the party to take the last creature captive along with it’s chief. Lug them both back to Tor’s Hold and let them face justice. But, as he talks to the party, Lady Mondergreen strolls on up. Still radiating pure hatred and evil, slits the poor creatures throat, dropping it in the pool of water. To the dismay of the lawfully good Gish.
After the encounter, the young Halfling comes running back towards the group. He is startled by Lady Mondergreen’s beastly vision, but as he blinks, her countenance fades back to norm. And the boy smiles. “Thank you he says! They captured me down by the waterfront. Ambushed me and my family they did!”
Stepping forth, Glaimes says: “no worries lad, you are safe now. Come, we will return you to your people.”
And so Glaimes, Lady Mondergreen and the Halfling set off from the caverns. Gloorpk in tow and with a new hoard of weapons and treasure. Towards Tor’s Hold they march, along the river side, searching for the halfing’s kin.
RP118’s judgement gets the better of him and he stays back to end whatever life that keeps the two oozes moving. Despite wanting to accompany the Tiefling, Dwarf and Halfing back to Tor’s hold, Gish cannot leave his compatriot to face the monsters alone. And they re-enter the caves.
Thinking it will be an easy battle, RP118 uses his best abilities straight up. Seeing that these enemies are tougher than originally thought, the construct steps towards to exit. Gish rushes in and unleashes devastating punch after punch taking much life from the gelatinous creatures.
The oozes strike back, attacking the closest enemy. Gish being the unfortunate one becomes bloodied by the assault and retreats closer to RP118’s position. Which is now by the cave entrance.
As they near the exit, both oozes catch up and manage to knock Gish unconscious. Before the oozes have another chance to attack, the construct manages to drag his friend away from the fight. Picking up his fallen compatriot, RP118 heads down the rope and limps off after his friends.